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Shadwen review
Shadwen review




shadwen review
  1. #Shadwen review full
  2. #Shadwen review code

When using the grapple too, I had issue with the controls. While falling, it was difficult to predict her momentum to land on specific platforms or in piles of hay - prompting a rewind as she careens off my desired path and into a guard’s sight. The few times where I could see what I was doing, I would often still fail due to the somewhat unpredictable nature of Shadwen’s movement. To make matters worse, the controls are also janky as hell. In the third chapter, I had to help Lily cross a market square - stalls, wheelbarrows, and crates galore! A non-handicapped player would be able to see where all the guards stood, the paths that can be taken, the objects that can be manipulated, and the wooden perches that can be climbed to - but not me. Imagine trying to complete a jigsaw puzzle with the lights switched off. I had the in-game settings cranked up to maximum brightness, I had my Playstation 4 and my monitor at the same settings as I always do, and yet it was nigh on impossible to see half the screen. But when it’s not just the shadows that are dark, but nearly the entire world, there’s something wrong. It was immediately apparent that this was a *dark* game - of course it is, it’s a game about sneaking through shadows.

#Shadwen review code

Quick note, I’d written a preview based on the PC alpha but the review code was for PlayStation 4. My issue came about when I finally started playing the retail version. These items can be in the form of things like traps and decoys - all vital aids in maintaining stealth. There’s also a crafting element, with Shadwen (the character) able to combine parts littered around the world to create new equipment based on obtained schematics. Combined with the grapple hook, it becomes incredibly simple to swing from rafters and to target objects in the environment. This reduces the need for snap judgments and allows you to carefully plan every movement. Time only moves when you do, or when you want it to. The mechanic that really makes Shadwen stand out is related to time. By using items and the environment to distract the guards’ attention, Lily will trot from hiding spot to hiding spot until you reach the end of the level.

shadwen review

The big gimmick with Shadwen is the grapple hook - you can use it to swing from things, climb on things, and pull on things.

shadwen review

Shadwen is a mix of the stealth-action and puzzle genres, tasking you with escorting a young girl, Lily, through rooms of armed guards without being spotted.

#Shadwen review full

I wrote a preview a few months back and was interested in seeing how the game would feel as a full product. You may be wondering why it has taken me this long to review Shadwen. Reviews // 27th Jun 2016 - 6 years ago // By Tom Bickmore Shadwen Review






Shadwen review